
These settings define import options for the selected Animation Clip. You can select any item from this list to display its properties and preview its animation.

These settings define import options for the entire Asset. There are four areas on the Animation tab of the Inspector window: When you click on the model containing animation clips, these properties appear: The Animation Clip Inspector You can select Animation Clips from imported FBX data. They represent an isolated piece of motion, such as RunLeft, Jump, or Crawl, and can be manipulated and combined in various ways to produce lively end results (see Animation State Machines, Animator Controller, or Blend Trees). Animation Clips are the smallest building blocks of animation in Unity.
